send_dice()

Client.send_dice()

Send a dice with a random value from 1 to 6.

Usable by Users Bots
Parameters:
  • chat_id (int | str) – Unique identifier (int) or username (str) of the target chat. For your personal cloud (Saved Messages) you can simply use “me” or “self”. For a contact that exists in your Telegram address book you can use his phone number (str). You can also use chat public link in form of t.me/<username> (str).

  • emoji (str, optional) – Emoji on which the dice throw animation is based. Currently, must be one of “🎲”, “🎯”, “🏀”, “⚽”, “🎳”, or “🎰”. Dice can have values 1-6 for “🎲”, “🎯” and “🎳”, values 1-5 for “🏀” and “⚽”, and values 1-64 for “🎰”. Defaults to “🎲”.

  • disable_notification (bool, optional) – Sends the message silently. Users will receive a notification with no sound.

  • message_thread_id (int, optional) – Unique identifier for the target message thread (topic) of the forum. for forum supergroups only.

  • business_connection_id (str, optional) – Business connection identifier. for business bots only.

  • reply_to_message_id (int, optional) – If the message is a reply, ID of the original message.

  • reply_to_story_id (int, optional) – Unique identifier for the target story.

  • reply_to_chat_id (int | str, optional) – Unique identifier for the origin chat. for reply to message from another chat. You can also use chat public link in form of t.me/<username> (str).

  • quote_text (str, optional) – Text to quote. for reply_to_message only.

  • quote_entities (List of MessageEntity, optional) – List of special entities that appear in quote_text, which can be specified instead of parse_mode. for reply_to_message only.

  • parse_mode (ParseMode, optional) – By default, quote_text are parsed using both Markdown and HTML styles. You can combine both syntaxes together. For quote_text.

  • schedule_date (datetime, optional) – Date when the message will be automatically sent.

  • protect_content (bool, optional) – Protects the contents of the sent message from forwarding and saving.

  • message_effect_id (int 64-bit, optional) – Unique identifier of the message effect to be added to the message; for private chats only.

  • reply_markup (InlineKeyboardMarkup | ReplyKeyboardMarkup | ReplyKeyboardRemove | ForceReply, optional) – Additional interface options. An object for an inline keyboard, custom reply keyboard, instructions to remove reply keyboard or to force a reply from the user.

Returns:

Message – On success, the sent dice message is returned.

Example

# Send a dice
await app.send_dice(chat_id)

# Send a dart
await app.send_dice(chat_id, "🎯")

# Send a basketball
await app.send_dice(chat_id, "🏀")